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Call of Duty 5: World at War Cheats
More cheat codes, hints, walkthroughs and tricks for Call of Duty 5: World at War can be found at our forum. You can find other PC cheat codes in our pc cheats section.
The Call of Duty 5: World at War cheat codes#Cheat Codes
While playing the game, press ~ to display the console window. Type "devmap mak" and press [Enter] to enable cheat mode. Then, type one of the following codes at the console window and press [Enter] to activate the corresponding cheat function:
Result (Cheat Code)
God mode (god)
Double health and can survive one grenade explosion (demigod)
All weapons (give all)
Infinite amunition (sf_use_ignoreammo 1)
No clipping mode (noclip)
Flight mode (ufo)
Teleport to a node (jumptonode)
Disable AI (notarget)
List maps (mapname)
Change maps (map [map name])
Change maps with cheat mode enabled (devmap [map name])
Black and white movie mode (sf_use_bw 1)
Photo negative mode (sf_use_invert 1)
Silent movie mode (sf_use_chaplin 1)
Commit suicide (kill)
# Map names
Use one of the following values with the "map [map name]" or "devmap [map name]" code:
Mission (Code)
Semper Fi (mak)
Little Resistance (pel1)
Hard Landing (pel2)
Vendetta (sniper)
Their Land, Their Blood (see1)
Burn 'Em Out (pel1a)
Relentless (pel1b)
Blood & Iron (see2)
Ring Of Steel (ber1)
Eviction (ber2)
Black Cats (pby_fly)
Blowtorch And Corkscrew (oki2)
Breaking Point (oki3)
Heart of the Reich (ber3)
Downfall (ber3b)
Nacht der Untoten (nazi_zombie_prototype)
# Hardcore Team Deathmatch mode
Reach Level 13 to unlock Hardcore Team Deathmatch mode.
# Veteran mode
Reach Level 32 to unlock Veteran mode, which is a Co-op mode with much tougher enemies.
# Zombie mode
Successfully complete Campaign mode to unlock Zombie mode, which is a four-player Co-op mode against endless waves of Nazi zombies.
# Ray Gun in "Little Resistance" mission
After the boat crashes, call in an air strike on the specified location. Run up to the beach, and move to the right. You will find a small puddle at the right side of the beach. Stand in it briefly, then move towards the middle of the beach to find a smaller puddle. Stand in that puddle briefly. Move towards the far left side of the beach. Stand briefly in the puddle in the barb wire. After several seconds, the screen will shake, and you will hear strange voices. Four lion statues will rise out of the ground with alien Ray Guns in their mouths.
# Bonus weapons
Successfully complete the indicated task to unlock the corresponding weapon or weapon attachment:
Bolt Action Rifles
Springfield: Reach Level 4.
Bayonet: Successfully complete Marksman Challenge 1 (increases melee attack range).
Rifle Grenade: Successfully complete Marksman Challenge 2 (grenade launcher attachment, replaces Perk 1 slot).
Arisaka: Reach Level 4.
Sniper Scope: Successfully complete Marksman Challenge 1 (increases accuracy and range).
Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range).
Rifle Grenade: Successfully complete Marksman Challenge 3 (grenade launcher attachment, replaces Perk 1 slot).
Mosin-Nagant: Reach Level 21.
Sniper Scope: Successfully complete Marksman Challenge 1 (increases accuracy and range).
Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range).
Rifle Grenade: Successfully complete Marksman Challenge 3 (grenade launcher attachment, replaces Perk 1 slot).
Kar98k: Reach Level 41.
Sniper Scope: Successfully complete Marksman Challenge 1 (increases accuracy and range).
Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range).
Rifle Grenade: Successfully complete Marksman Challenge 3 (grenade launcher attachment, replaces Perk 1 slot).
PTRS-41: Reach Level 57.
Sniper Scope: Successfully complete Marksman Challenge 1 (increases accuracy and range).
Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range).
Rifle Grenade: Successfully complete Marksman Challenge 3 (grenade launcher attachment, replaces Perk 1 slot).
Rifles
SVT-40: Reach Level 4.
Flash Hider: Successfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight).
Telescopic Sight: Successfully complete Marksman Challenge 3 (enhanced telescopic sight).
Gewehr 43: Reach Level 7.
Suppressor: Successfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight).
Telescopic Sight: Successfully complete Marksman Challenge 3 (enhanced telescopic sight).
Rifle Grenade: Successfully complete Marksman Challenge 4 (grenade launcher attachment, replaces Perk 1 slot).
M1 Garand: Reach Level 17.
Flash Hider: Successfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range).
Sniper Scope: Successfully complete Marksman Challenge 3 (increases accuracy and range).
Rifle Grenade: Successfully complete Marksman Challenge 4 (grenade launcher attachment, replaces Perk 1 slot).
STG-44: Reach Level 37.
Flash Hider: Successfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight).
Telescopic Sight: Successfully complete Marksman Challenge 3 (enhanced telescopic sight).
M1A1 Carbine: Reach Level 65.
Flash Hider: Successfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight).
Bayonet: Successfully complete Marksman Challenge 3 (increases melee attack range).
Box Magazine: Successfully complete Marksman Challenge 4 (increases ammunition capacity).
Sub Machine Guns
Thompson: Reach Level 4.
Suppressor: Successfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight).
Round Drum: Successfully complete Marksman Challenge 3 (increased ammunition capacity).
MP40: Reach Level 10
Suppressor: Successfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight).
Dual Magazine: Successfully complete Marksman Challenge 3 (increased ammunition capacity).
Type 100: Reach Level 25.
Suppressor: Successfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight).
Box Magazine: Successfully complete Marksman Challenge 3 (increases ammunition capacity).
Ppsh-41: Reach Level 53.
Aperture Sight: Successfully complete Marksman Challenge 1 (precision sight).
Round Drum: Successfully complete Marksman Challenge 2 (increased ammunition capacity).
Shotguns
M1897 Trench Gun: Reach Level 4.
Grip: Successfully complete Marksman Challenge 1 (vertical foregrip to reduce recoil, replaces Perk slot 1).
Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range).
Double Barreled Shotgun: Reach Level 29.
Grip: Successfully complete Marksman Challenge 1 (vertical foregrip to reduce recoil, replaces Perk slot 1).
Sawed-Off Shotgun: Successfully complete Marksman Challenge 2 (increases weapon spread, but reduces accuracy).
Machine Guns
Type 99: Reach Level 4.
Bipod: Successfully complete Marksman Challenge 1 (reduces motion for more accuracy).
Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range).
BAR: Reach Level 4.
Bipod: Successfully complete Marksman Challenge 1 (reduces motion for more accuracy).
DP-28: Reach Level 13.
Bipod: Successfully complete Marksman Challenge 1 (reduces motion for more accuracy).
MG 42: Reach Level 33.
Bipod: Successfully complete Marksman Challenge 1 (reduces motion for more accuracy).
FG 42: Reach Level 45.
Bipod: Successfully complete Marksman Challenge 1 (reduces motion for more accuracy).
Telescopic Sight: Successfully complete Marksman Challenge 2 (enhanced telescopic sight).
Browning M1919: Reach Level 61.
Bipod: Successfully complete Marksman Challenge 1 (reduces motion for more accuracy).
Pistols
Colt M1911: Reach Level 4.
Nambu: Reach Level 4.
Walther P38: Reach Level 4.
Tokarev TT-33: Reach Level 21.
.357 Magnum: Reach Level 49.
Primary Grenades
Frag: Reach Level 4.
N 74 ST: Reach Level 4.
Molotov Cocktail: Reach Level 10.
Special Grenades
Smoke: Reach Level 4.
Tabun Gas: Reach Level 4.
Signal Flare: Reach Level 4.
# Extra custom weapon slots
Reach the indicated Prestige rank to unlock the corresponding extra custom weapon slot:
6: First Prestige
7: Second Prestige
8: Fourth Prestige
9: Seventh Prestige
10: Tenth Prestige
# Perks
Successfully complete the indicated task to unlock the corresponding perk:
Perk Slot 1
Special Grenade x3: Reach Level 4 (three special grenades, no smoke).
Satchel Charge x2: Reach Level 4 (two remote detonation explosives).
M9A1 Bazooka x2: Reach Level 4 (bazooka with two rockets).
Bomb Squad: Reach Level 16 (seek out enemy explosives).
Bouncing Betty x2: Reach Level 24 (two pressure activated mines).
Bandolier: Reach Level 40 (extra ammunition magazines).
Primary Grenade x2: Reach Level 44 (two primary grenades).
M2 Flamethrower: Reach Level 65 (projects a controlled stream of fire).
Perk Slot 2
Stopping Power: Reach Level 4 (increased bullet damage).
Fireworks: Reach Level 4 (higher explosive weapon damage).
Flak Jacket: Reach Level 4 (reduce explosive damage).
Gas Mask: Reach Level 4 (protect against Tabun Gas).
Juggernaut: Reach Level 4 (increased health).
Camouflage: Reach Level 12 (undetectable to enemy recon planes).
Sleight Of Hand: Reach Level 28 (faster reload).
Shades: Reach Level 32 (reduce intensity of signal flares).
Double Tap: Reach Level 36 (increased rate of fire).
Overkill: Reach Level 56 (carry two primary guns, no pistol).
Perk Slot 3
Deep Impact: Reach Level 4 (deeper bullet penetration).
Extreme Conditioning: Reach Level 4 (sprint for longer distances).
Steady Aim: Reach Level 4 (increased hip fire accuracy).
Toss back: Reach Level 6 (reset fuse of picked up grenades).
Second Chance: Reach Level 9 (revive downed allies).
Martyrdom: Reach Level 20 (drop a live grenade when killed).
Fireproof: Reach Level 48 (reduce fire based weapon damage).
Dead Silence: Reach Level 52 (less sound when you move).
Iron Lungs: Reach Level 60 (longer breath hold while sniping).
Reconnaissance: Reach Level 64 (show enemy dogs, artillery, and tanks).
Vehicle Perks
Water Cooler: Reach Level 4 (decreased turret overheat).
Greased Bearings: Reach Level 4 (increased turret rotation speed).
Ordnance Training: Reach Level 12 (decrease reload time of turrets).
Lead Foot: Reach Level 28 (increases tank top speed).
Coaxial Machine Gun: Reach Level 40 (driver controlled machine gun).
# Multiplayer kill streak bonuses
Kill the indicated number of enemies in a row in Multiplayer mode to get the corresponding bonus:
3 enemies: Recon plane displays enemies on your team's radar.
5 enemies: Artillery strike that can be placed anywhere on the map.
7 enemies: Send out an angry pack of dogs against the enemy.
# Extra ammunition
Use the following trick if run out or are running low on ammunition on any mission in Solo mode on any difficulty. Find a non-essential teammate (someone not involved in the story line). Walk up to him, and aim the reticule next to his head or torso. Knife the air, and as you do so move slightly towards them so that the reticule is over them. If done correctly, he should die and drop his weapon. Non-essential teammates will get replaced when you walk into a battle. If the teammate does not die but keeps getting back up, they are essential to the story (for example, Sgt. Roebuck and Sgt. Rezenov).
# Hide among the dead in Multiplayer mode
Find some dead bodies. Run up to them, and make sure no one else is around besides your teammates. Get down into a laying position. Then, crawl into what appears to be the body of the dead person, so it looks like there are fragments of the body around your HUD. Lower your gun, but have it high enough to still see what is coming. This trick will make it harder for people to see you unless they are paying close attention to the ground. The flaws to this trick are that people can sneak up from behind and see you, and you can only see in one direction without moving. After a few kills, move to another location because other players will pick up on your trick and grenade or rush you.
# Easy money in Nacht Der Untoten
For the first few rounds, let all the zombies break down the boards and come inside. Then, use your pistol or knife to kill them to get more points than simply shooting them once in the head. A knife to the head will earn 130 points per kill. Once all of the zombies are dead, patch up the boards. You will have much more money than if you simply killed them as they approached. Note: After level 3, the zombies are too powerful to be taken down this way.
# Preparing for next round in Nacht Der Untoten
At the end of each round, do not kill the last zombie. Kill all of the others, but allow one to live. When it has entered the building, throw a grenade at it to blow off its legs. It should now crawl slowly on the ground, leaving you plenty of time to patch up any necessary windows. The next round will not begin until you kill him. He is easy to evade. Use this opportunity to prepare for the next round. When you are ready, kill him to end the round.
# Hidden radio music in Nacht Der Untoten
Start any type of Nazi Zombie game, and unlock the door to the Mystery Box room. Go to the Mystery Box. Go over to the right, and look at a table to find a radio. Shoot a bullet at the radio. After a few seconds, you will hear random types of music such as rock, disco, opera, and some in-game music such as the Russian victory song, the final mission music, or the Japanese combat music. The music will stop in between rounds but will then start again. Every player in game should hear it.
This PC cheat for Call of Duty 5: World at War was added by cron in the pc codes section , and viewed by our users 492 times.
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