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Fallout 3 Cheats

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				a cheat ? enter game name in the box and then press go to find cheats


More cheat codes, hints, walkthroughs and tricks for Fallout 3 can be found at our forum. You can find other PC cheat codes in our pc cheats section.
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The Fallout 3 cheat codes

#Cheat Codes

While playing the game, press ~ to display the console window. Then, type one of the following codes and press [Enter] to activate the corresponding cheat function:

Result Cheat Code

God mode, infinite ammo, and infinite weight capacity tgm
No clipping mode tcl
All mapmarkers tmm1
Disable enemy combat AI tcai
Kill selected target Kill
Kill everyone in area Killall
Toggle fog of war tfow
Toggle debug display tdt
Toggle AI tai
Teleport to room with all items coc testqaitems
Toggle free camera mode tfc
Toggle HUD tm
Teleport back to game coc megatoncommonhouse
Get indicated number of Caps player.additem 000000F [number]
Spawn indicated number of items in % condition player.additem [item code], [number], [condition 1-100]
Spawn indicated number of persons or objects player.placeatme [object code], [number], [x axis], [y axis]
Remove indicated item, person or object player.removeitem [object or item code], [number]
Get indicated perk player.addperk [perk code]
Remove indicated perk player.removeperk [perk code]
Get indicated aid or perk effect player.addspell [perk or aid code]
Give player ownership of selected item Setownership
Set player level player.setlevel [number]
Move to indicated NPC player.moveto [NPC ID]
Add indicated number of experience points rewardXP [number]
Add indicated number of Karma points rewardKarma [number]
Add indicated number of Tag Skill Points addtagskills [number]
Add indicated number of points to your S.P.E.C.I.A.L. stats modpca [attribute] [number]
Add indicated number of points to your skills modpcs [skill name] [number]
Add indicated number of Special Points addspecialpoints [number]
Set Special Points setspecialpoints [number]
Set ability (sneak, barter, etc.) score player.setAV [ability] [number]
Set skill values player.ForceAV [number]
Permanently set number of action points player.setav actionpoints [number]
Set percentage of physical damage absorbed by player player.setav damageresist [1-85]
Set percentage of radiation absorbed by player player.setav radresist [1-85]
Set percentage of poison damage absorbed by player player.setav poisonresist [0-100]
Set percentage of fire damage absorbed by player player.setav fireresist [0-100]
Set melee damage done by player player.setav meleedamage [number]
Set unarmed damage; must have no weapons equipped player.setav unarmeddamage [number]
Set chance to score a critical hit player.setav critchance [0-100]
Set weight limit setgs fAVDCarryWeightsBase [number]
Set strength multiplier for weight limit setgs fAVDCarryWeightMult [number]
Set maximum carrying weight player.setAV carryweight [number]
Set jump height; default is 64 setgs fJumpHeightMin [number]
Set run speed; default is 4 setgs fMoveRunMult [number]
Fully heal player or selected NPC Resethealth
Set maximum level obtainable through experience gain setgs iMaxCharacterLevel [level number]
Can wear Brotherhood Of Steel armor without training SetPCCanUsePowerArmor 1
Age or de-age targeted character agerace [1 or -1]
Age or de-age yourself player.agerace [1 or -1]
Equip existing item in selected target's inventory EquipItem [item code]
Un-equip existing item in selected target's inventory     UnEquipItem [item code]
Disable all mines disableallmines
Remove all weapons and clothes from target    Removeallitems
Resurrect dead target resurrect
Get information on the selected target's value GetAVInfo [actor value]
Match geometry of an NPCs face Player.MatchFaceGeometry [number]
Purge cell buffer; frees memory and may increase performance pcb
Selects an object; use PRID player to select yourself PRID [name]
Set how much an NPC has to trade with SetBarterGold [number]
Set name of selected NPC setactorfullname "[first name] [last name]"
Set your character's name player.setactorfull name "[first name] [last name]"
Teleport to quest's target location movetoqt [optional quest ID]
All items for current quest GetQC
Complete objectives for current quest CompleteAllObjectives or CompleteQuest
Complete current quest GetQuestCompleted
Reset current quest ResetQuest
Toggle Power Armor use setpccanusepowerarmor [0 or 1]
Sets Tag Skill Points settagskills [number]
Modifies player's desired skill player.modav [skill name] [number]
Permanently set player's maximum HP player.modav health [number]
Turn back into child SetPCYoung
Change size of selected object or NPC; default is 1 setscale [-10 to 10]
Change player size; 1 = large, -1 =normal player.modScale [-1 or 1]
Modify your characters appearance again showracemenu
Change your name ShowNameMenu
Change gender SexChange
Gain one level getXPfornextlevel or advlevel
Remove player from all factions removefromallfactions
Move during intermission sequences EnablePlayerControls
Unlock selected lock or terminals unlock
Activate last locked door needed to be opened from another place activate
Disable mines DisableAllMines
List all items you have player.showinventory
Sets an NPC as essential (unkillable) SetEssential [NPC ID] 1
Dogmeat is marked as unkillable setessential 6a772 1
Display file with all objects and their ID Form codes (unique for each save) save fred 1
Set game speed set timescale to [number]
View ending exit vats
Save with a custom save name save [filename]
Load saved game load [filename]
Immediately quit game QQQ
List all console commands help

Item codes

Use one of the following values with the "player.additem [item code], [number], [condition 1-100]" and "player.removeitem [item code], [number]" codes:

Item  Code

Ammunition
.308 Caliber Round 0006B53C
.32 Caliber Round 000207F7
.44 Round Magnum 0002937E
10mm Round 00004241
5.56mm Round 00078CC4
5.56mm Round 00004240
5mm Round 0006B53D
5mm Round 000615A8
Alien Powercell 00029364
BB - Ammo 0002935B
Bottlecap Mines 0000433A
Dart 00047419
Dart 0002936E
Electron Charge Pack 000615AF
Electron Charge Pack 0006B53E
Energy Cell 00020772
Energy Cell 00078CC2
Flamer Fuel 00029371
Flamer Fuel 00078CC1
Frag Grenades 00004330
Frag Mines 0000433C
Mesmetron Power Cell 0006A80D
Microfusion Cell 00078CC3
Microfusion Cell 00004485
Mini Nuke 00020799
Missile 000B8791
Missile 0005F706
Missile 00078CC5
Missiles 00029383
Pulse Grenades 00004331
Railway Spikes 00029384
Shotgun Shell 00028EEA
Shotgun Shell 0004C5F9
Sonic Energy 00056634

Armor
Advanced Radiation Suit 0003307A
All-Purpose Science Suit 000CB605
Apocalypse Gladiator Armor 000CB5F6
Apocalypse Gladiator Helmet 000CB5F7
Armored Vault 101 Jumpsuit 00034121
Armored Vault 101 Jumpsuit 0006C587
Army Power Armor 00061A72
Athlete of the Wastes Outfit 000340FB
Ballcap with Glasses 00028FFA
Bandana 00073D57
Biker Goggles 0009B188
BirthSkirt 0007CFF0
Blast Off Helmet 0007494C
Blast Off Pajamas 0005B6EA
Boogeyman's Hood 0008F775
Brahmin-Skin Outfit 00018DE5
Brotherhood of Steel Powered Armor 00075203
Brotherhood of Steel Powered Helmet 00075201
Brotherhood Power Armor 00075201
Brotherhood Power Helmet 00075203
Brotherhood Scribe Robe 000854CF
Button's Wig 0008A6DD
Child Blastoff Helmet 0007C109
Chinese Commando Hat 00078646
Chinese Jumpsuit 000340D2
Colonel Autumn's Uniform 0005157E
Combat Armor 00020420
Combat Helmet 00020426
Commando Armor 000CB544
Composite Recon Armor 000CB5FA
Composite Recon Helmet 000CB5FB
Crow's Eyebot Helmet 000B17A0
Crow's Eyebot Helmet 000B17A0
Dad's Wasteland Outfit 00079F09
Defender Armor 000CB543
Dirty Chinese Jumpsuit 000340D3
Dirty Chinese Jumpsuit 000CB603
Dirty Pre-War Businesswear 0005C682
Dirty Pre-War Casualwear 000340CF
Dirty Pre-War Kid's Outfit 000340C4
Dirty Pre-War Parkstroller Outfit 0005BB70
Dirty Pre-War Relaxedwear 0005BB6F
Dirty Pre-War Spring Outfit 000340D1
Dirty Pre-War Spring Outfit 00066C71
Doctor Li's Glasses 0005C9A0
Doctor Li's Outfit 000340DA
Elder Lyons' Robe 00087274
Enclave Officer Hat 00078647
Enclave Officer Uniform 000340DE
Enclave Power Armor 00023B62
Enclave Power Armor 0004443E
Enclave Scientist Outfit 0001B5BD
Enclave Shocktrooper Armor 000CB5F3
Enclave Shocktrooper Helmet 000CB5F4
Environment Suit 000C09D4
Eulogy Jones' Hat 00034126
Explorer's Gear 000CB549
Eyebot Helmet 0004E6A0
Eyeglasses 000340FD
Ghoul Mask 0001DC1C
GlassesReadingChild 0005DC82
Grimy Pre-War Businesswear 000B1056
Hand-Me-Down Raider Armor 000CB5FE
Handyman Jumpsuit 000BF6FD
Hat of the People 000CB604
Head Wrap 00074296
Head Wrap 00074334
Head Wrap 00074335
Head Wrap 00074336
Highway Scar Armor 000CB5FF
Hockey Mask 00033598
Junior Officer Outfit 000340F9
Kid's Ballcap with Glasses 0009B185
Kid's Baseball Cap 000340C1
Kid's Cave Rat Outfit 000340E4
Kid's Murray the Mole Hat 00078643
Kid's Party Hat 00028FF8
Kid's Police Hat 000340E1
Lab Technician Outfit 000340D7
Leather Armor 00020423
Leather Armor 0002DC05
Leather Armor 00066C72
Leather Armor 00066C74
Ledoux's Hockey Mask 0007401C
Lesko's Lab Coat 000C24F9
Lincoln's Hat 0004445B
Linden's Outcast Power Armor 00070877
Lucky Shades 000CB54B
Lyons' Pride Power Armor 00061A73
MacCready's Helmet 0002D11B
Makeshift Gas Mask 000C111A
Maple's Garb 0005A6CA
Mayor MacCready's Outfit 000340E7
Merc Adventurer Outfit 00034124
Merc Charmer Outfit 00034122
Merc Charmer Outfit 000CB606
Merc Cruiser Outfit 000C5D34
Merc Cruiser Outfit 000CB60B
Merc Grunt Outfit 000A3045
Merc Grunt Outfit 000CB60A
Merc Troublemaker Outfit 00034123
Merc Veteran Outfit 0008C83C
Metal Armor 0003307F
Metal Helmet 00033080
Modified Utility Jumpsuit 0007C17C
Motorcycle Helmet 0009B186
Mysterious Stranger Hat 0006B467
Mysterious Stranger Outfit 0006696D
Naughty Nightwear 000C8E07
Oasis Druid Hood 0009B18A
Oasis Exile Hood 000C942D
Oasis Robe 000340E8
Oasis Villager Robe 000340E9
Outcast Power Armor 00060C70
Outcast Power Helmet 00060C72
Outcast Recon Helmet 000645ED
Party Hat 00050E44
Party HatStanley 000B75E2
Pint-Sized Slasher Mask 000340FC
Pip-Boy 3000 00015038
Pip-Boy 3000 000236D8
Pip-Boy Glove 00025B83
Police Hat 000AB491
Poplar's Hood 0005A6CB
Power Armor 00014E13
Power Armor 00025083
Power Armor 00066C73
Power Helmet 00014C08
Power-Suit Armor 000CB60C
Pre-War Baseball Cap 00028FF9
Pre-War Bonnet 000340CD
Pre-War Casualwear 0001EA6D
Pre-War Casualwear 000CB60D
Pre-War Hat 000340C8
Pre-War Kid's Outfit 000340C3
Pre-War Outfit and Watch 0008198C
Pre-War Outfit and Watch 000ABBE2
Pre-War Parkstroller Outfit 0005BB66
Pre-War Parkstroller Outfit 000CB60F
Pre-War Relaxedwear 0005BB63
Pre-War Spring Outfit 000340D0
Prototype Medic Power Armor 0007836E
Pyro Helmet 000CB600
Radiation Suit 00033078
Ragamuffin Outfit 000340F8
Ragamuffin Tophat 00074950
Raider Arclight Helmet 00078644
Raider Badlands Armor 0003307D
Raider Blastmaster Armor 0003307E
Raider Blastmaster Helmet 0005B6E8
Raider Painspike Armor 0002042F
Raider Psycho-Tic Helmet 00020432
Raider Sadist Armor 0003307C
Raider Wastehound Helmet 00078645
Ranger Armor 00023030
Ranger Battle Armor 00023030
Ranger Battle Helmet 00034105
Recon Armor Helmet 00028EAD
Recon Armor 0003064D
Red Racer Jumpsuit 0003411B
Red's Bandana 000340EB
Red's Jumpsuit 000340EA
Regulator Duster 0003E54A
Rivet City Security Helmet 000239CB
Rivet City Security Uniform 000239CC
Road Rascal Leather Armor 000CB5F5
RobCo Jumpsuit 0003411A
Robo-Thor Helmet 000CB5F8
Roving Trader Hat 00078648
Roving Trader Outfit 0002B385
Scientist Outfit 000340D9
Sexy Sleepwear 000340E6
Shady Hat 0007C17D
Sharp-Dressed Raider's Armor 000CB5FC
Shellshocked Combat Armor 000CB5EF
Shellshocked Combat Helmet 000CB5F0
Sheriff's Duster 00020429
Sheriff's Hat 0002DD80
Slave Collar 0002F563
Slave Collar 0003D1FE
Sleepwear 000CB60E
Stormchaser Hat 0009B189
Sunglasses 0005C99F
Surgical Mask 0003E591
T-51b Power Armor 000A6F77
T-51b Power Helmet 000A6F78
Takoma Park Little Leaguer Cap 000C72FB
Talon Combat Armor 000A6F76
Talon Combat Armor 000CB5F2
Talon Combat Helmet 000B0278
Talon Combat Helmet 000CB5F1
Talon Company Armor 000A6F76
Tenpenny Security Helmet 0005B6EB
Tenpenny Security Uniform 00034119
Tenpenny's Suit 00096CB7
Tesla Armor 0006B464
Tesla Armor 0008F571
Tesla Helmet 0006B465
The AntAgonizer's Costume 0003411D
The AntAgonizer's Helmet 0003411F
The Devil's Pigtails 000CB5FD
The Mechanist's Costume 0003411E
The Mechanist's Helmet 00034120
The Surgeon's Lab Coat 000C71E1
Three Dog's Glasses 000ACDA4
Three Dog's Head Wrap 00073FEC
Tinted Reading Glasses 0001C295
Torcher's Mask 000C7C4E
Tortiseshell Glasses 0005C9A1
Tunnel Snake Outfit 0002042E
Tunnel Snake Outfit 00061D98
Underwear 00089B52
Vance's Longcoat Outfit 00083C5C
Vault 101 Child's Jumpsuit 000340F2
Vault 101 Security Armor 0001CBDD
Vault 101 Security Helmet 0003411C
Vault 101 Utility Jumpsuit 000425BA
Vault 106 Jumpsuit 000B73F2
Vault 108 Jumpsuit 000B73F1
Vault 112 Jumpsuit 000340EF
Vault 77 Jumpsuit 000CAFBE
Vault 87 Jumpsuit 000340ED
Vault 92 Jumpsuit 000B73F3
Vault Lab Uniform 0001CBDC
Wanderer's Leather Armor 000C7C54
Wasteland Doctor Fatigues 000340FE
Wasteland Legend Outfit 000CB609
Wasteland Scout Hat 00074952
Wasteland Scout Uniform 000340FA
Wasteland Surgeon Outfit 000340FF
Wasteland Wanderer Outfit 0001BA00

Bobbleheads
Agility 000388E5
Barter 000388F3
Big Guns 00038906
Charisma 00038850
Endurance 00038834
Endurance 00038834
Energy Weapons 0003892F
Explosives 00038930
Intelligence 0003885C
Lockpick 00038931
Luck 000388E6
Medicine 00038950
Melee Weapons 00038951
Perception 00038833
Perception 00038833
Repair 00038952
Repair 00038952
Science 00038953
Small Guns 00038954
Sneak 00038955
Speech 00038956
Strength 00038832
Unarmed 00038958

Books
Big Book of Science 0003403C
Big Book of Science 0002D3A4
Chinese Army: Spec. Ops. Training Manual 00034045
D.C. Journal of Internal Medicine 00034043
Dean's Electronics 0003403D
Duck and Cover! 0006A80C
Footlocker 000199C2
Grognak the Barbarian 00034040
Guns and Bullets 0003403E
Lying, Congressional Style 00034044
Motivational Secrets of the Stars 0002D3A3
Nikola Tesla and You 00034041
Paradise Lost 000BACFE
Pugilism Illustrated 0003403F
Survival Guide Manuscript 0002D3B2
Tales of a Junktown Jerky Vendor 00034042
Tumblers Today 00034046
U.S. Army: 30 Handy Flamethrower Recipes 00034048
Wasteland Survival Guide 000C5634
You're SPECIAL! 000AB2EF

Consumables
Ant Meat 0003C345
Ant Queen Pheromones 00033068
Beer 00015197
Berry Mentats 000BF7C6
Blamco Mac and Cheese 0008C556
Bloatfly Meat 0007C10D
Blood Pack 00034051
Brahmin Steak 00015198
Bubblegum 0008C560
Buffout 00015163
Cave Fungus 00038E0C
Cram 0008C552
Crispy Squirrel Bits 00031948
Crunchy Mutfruit 0001519C
Dandy Boy Apples 0008C554
Dirty Water 000151A4
Dog Meat 00034050
Fancy Lads Snack Cakes 0008C55A
Fire Ant Nectar 00085ABB
Fresh Apple 00015196
Fresh Carrot 00015199
Fresh Pear 0001519F
Fresh Potato 000151A0
Grape Mentats 000BF7C5
Gum Drops 0008C564
Hatchling Mirelurk Meat 00065175
Human Flesh 0003404F
Ice Cold Nuka-Cola 00040DCB
Iguana Bits 0001519A
Iguana on a Stick 0001519B
InstaMash 0008C558
Jet 00015164
Junk Food 0003359C
Med-X 00050F8F
Mentats 00015165
Mirelurk Cakes 0003404D
Mirelurk Meat 0003404E
Miss. Quantum Pie 00049076
Mole Rat Meat 0003404C
Mole Rat Wonder Meat 000ABD17
Mutfruit 00034049
Noodles 0001519D
Nuka-Cola 0001519E
Nuka-Cola Quantum 000284F9
NukaLurk Meat 00095F48
Orange Mentats 000BF7C7
Pork N' Beans 0008C55E
Potato Crisps 0008C562
Psycho 00015166
Purified Water 000151A3
Radroach Meat 0009C957
Salisbury Steak 000293A9
Scotch 000151A1
Softshell Mirelurk Meat 000552CE
Squirrel on a Stick 00031949
Squirrel Stew 0003194A
Stimpaks 00015169
Strange Meat 0002E376
Strange Meat Pie 0007E173
Sugar Bombs 0008C551
Sweetroll 00030A23
Ultrajet 000C9CF4
Vodka 00032C74
Whiskey 00032C75
Wine 0003404A
Yao Guai Meat 0003404B
YumYum Deviled Eggs 0008C55C

Miscellaneous
Bobby Pins 0000000A
Bottle Caps 0000000F
Finger 000604DE
Medical Brace 0002210D
Stealth Boy 00043E94

Weapons
.32 Pistol 0000080A
.44 magnum 00050F92
10mm Pistol 0001A334
10mm Pistol 0000434F
10mm Pistol 0006F210
10mm SMG (Sydney's "Ultra") 0006E7CC
10mm Sub Machine gun 00004321
A3-21's Plasma Rifle 0006B539
Acid Spit 000B8793
Acid Spit 0006E8CE
Alien Blaster 00004322
Ant's Sting 000C553E
Assault Rifle 0001FFEC
Baseball Bat 0000421C
BB Gun 000C0327
BB Gun 00004323
Black Bart's Bane 0006B535
Blackhawk 000303A2
Board of Education 000C310F
Bottlecap Mine 0000433A
Brass Knuckles 00004324
Breaker 000CB546
Butch's Toothpick 00078440
Buzzsaw 0003BC6F
Chinese Assault Rifle 00046BDD
Chinese Assault Rifle 0000080B
Chinese Officer's Sword 0006415D
Chinese Officer's Sword 0002B3CB
Chinese Pistol 00004325
Chinese Pistol (Zhu-Rong v418) 00060C2C
Clover's Cleaver 000C80B8
Col. Autumn's 10mm Pistol 0006B531
Col. Autumn's Laser Pistol 000ABBE4
Combat Knife 00004326
Combat Knife 00064093
Combat Shotgun 0003713D
Combat Shotgun 00004327
Curse Breaker 000C80BB
Dart Gun 0000432A
Deathclaw Gauntlet 0000432B
Electrical Zap 00022FF1
Eugene 0006B538
Excalibat 000C80BC
Experimental MIRV 0003422B
Fat Man 0000432C
Fawkes' Super Sledge 0007843F
Fire Hydrant 00021367
Firelance 000C80BA
Fisto! 000CB601
Flamer 00078C60
Flamer 0000432D
Flamer 000C58EE
Flamer 000A0C02
Flamer 0009E8DF
Flamer 0007C10B
Flamer 00039550
Frag Grenade 00004330
Frag Mine 0000433C
Frag Mine 00028172
GasTrap Dummy 000001F6
Gatling Laser 0000432E
Gatling Laser 0000432E
Hand Laser 00018B9E
Highwayman's Friend 00078442
Hunting Rifle 00004333
Jack 000C6E5B
Knife 00004334
Laser 00050ED0
Laser 0007B23A
Laser 0007B237
Laser Pistol 000B4178
Laser Pistol 00063E8A
Laser Pistol 00004335
Laser Rifle 00074795
Laser Rifle 00004336
Law Dog 0006B532
Lead Pipe 00004337
Liberty Laser 00033FE2
LibertyPrimeWeapBomb 0005932F
Lincoln's Repeater 0003C07A
Love Tap 000C80B9
Mesmeron 00004339
Mesmetron 000BF5A4
Minigun 0000433F
Mirelurk Bait Grenade 00030664
Miss Launcher 000B2644
Missile Launcher 00057E8F
Missile Launcher 00004340
Nail Board 000A01DD
Nail Board 00063FDC
Nuka-Grenade 00004342
O'Grady's Peacemaker 0007843D
Occam's Razor 000CB602
Ol' Painless 00066C76
Plasma Grenade 00004332
Plasma Gun 0007C10C
Plasma Gun 0003954F
Plasma Mine 0000433D
Plasma Pistol 00004343
Plasma Rifle 00004344
Plunkett's Valid Points 000CAFA9
Police Batton 00004345
Pool Cue 00004346
Power Fist 00004347
Protectron's Gaze 000C553F
Pulse Grenade 00004331
Pulse Mine 0000433E
Radioactive Spit 00058717
Railway Rifle 00004348
Repellent Stick 0002D3B7
Reservist's Rifle 00092966
Ripper 00004349
Rock-it launcher 0000434B
Rolling Pin 00029769
Rolling Pin 000B2943
Sawed-Off Shotgun 0000434C
Sawed-Off Shotgun 000AE8AE
Scoped .44 Magnum 0000434D
SentryBot Laser Gatling 000389AF
SentryBot Minigun 00057E8E
Shishkebab 0000434E
Shriek 0007F598
Silenced 10mm Pistol 00004350
Slasher Knife 0002869C
Sledge Hammer 00004351
Sledgehammer 00063FA2
Smuglers End (Laser Pistol) 0006B536
Sniper Rifle 00004353
Spiked Knuckels 00004354
Stabhappy 000C80BE
Super Sledge 000B0E7C
Super Sledge 00004352
Switchblade 0006407F
Switchblade 000289C3
Sydney's 10mm "Ultra" SMG 0005DEEE
The Break 00066C77
The Kneecapper 0006B53A
The Shocker 000BFF62
The Tenderizer 000A874B
The Terrible Shotgun 0006B534
Tire Iron 00004328
Vampire's Edge 00078441
Vertibird Bomb Gun 0003E5E2
Vertibird Gun 00089C51
Victory Rifle 000CB548
Wazer Wifle 00061793

#Infinite XP

Note: Using the "Infinite XP" glitches can leave you weak. The higher level you are, the more difficult the game gets. You will encounter more and stronger enemies, and they will have better weapons in better conditions.

Use the following trick to get 5 experience points each time it is performed. Go to Craterside Supply (found in Megaton) with a few frag mines (so you do not have to re-equip the mines). Go into the room behind the mercenary. Get close to the back side of the wall that the mercenary is leaning against, and place a mine. Quickly pick it up as it will immediately be armed and ticking. Repeat this as many times as desired.

Have a Speech skill of at least 30. Visit Big Town by travelling northwest from Springvale Elementary. Talk to Bittercup about her dating exploits. Talk with Pappy about how he came to Big Town with Bittercup to start a Speech challenge. If you fail, the challenge will still be available to retry. Repeat the challenge until you are successful. You will get six experience points, and the option to retry the challenge can still be selected. Repeat the challenge as many times as desired. Note: This requires the unpatched version of the game.

Be at least level 10, and have a 60 Sneak skill. Unlock the Mister Sandman perk. Go to the Smith's house at Andale. Sneak upstairs at night while everyone is sleeping. Try to pickpocket the boy, but instead select "Murder". You will not lose Karma and gain over 50 experience points. Because the boy does not actually die, you can repeat this as many times as desired. Note: The game may glitch and become unresponsive. Also, this requires the unpatched version of the game.

# Easy Caps

Note: This trick requires you take the "evil" path. After agreeing to help Mr. Burke nuke Megaton, go into every single house and steal everything (any little piece of junk you can carry). Sell them to the local shops (Craterside Supplies, The Restaurant, Moriarty's Saloon, etc.). If a particular house is locked or you need a key to get into a safe or something of that nature, just kill the owner of the property, and get the key from his or her body. Kill everyone in sight, especially the shop owners because you can get access to their entire inventory, plus the Caps that you have already spent on them. Kill every one and collect everything to leave Megaton empty. You should have at least 600 caps. Remember to sell some of the things you gather to the shop owners because you cannot fast travel when over encumbered. This can be done in almost any town you visit. To avoid getting over encumbered, get all the supplies that you can possibly carry, then drop the rest just outside of Megaton. Fast travel to Rivet City or some other marketplace. Sell what you have, then return to Megaton, and repeat the process.

In the "Strictly Business" quest, capture Susan Lancaster, and get your reward for her capture. Afterwards, speak with her in the slave quarters part of Paradise Falls. Note: You will need one of the slaver's keys to access the slaves quarters; pickpocket one. After entering the slave quarter's, speak with Susan. When she asks for help, choose the option "You're a slave. Deal with it.", then return to Grouse to collect the reward again. Grouse will think that you captured her again. You can repeat this as many times as desired to get 250 Caps and a slave collar each time. Note: If you capture all four slaves and tell each one to "Deal with it", and then talk to the man after the initial time, he will give you another 250 Caps for each one. This makes it much easier to get large amounts of Caps instead of running back and forth with just one.

Save all pre-war books you found (not scorched or ruined). Go to the Arlington library. At the southeastern corner, you can find an NPC that will buy those books for 100 Caps each. You will also get 10 experience points for each book you sold.

Do the "Riley's Rangers" side quest. After rescuing Riley and escorting her back to her base, she will ask if you want to help her out by mapping the area, and she will pay you. Do not tell her that you will help her just yet. After reaching level 20, use the "Explorer" Perk. Once you have revealed every location on the map, go back to her, and tell her that you will help her out. Then, tell her you have got some new locations for her. Depending on whether or not you have already done it, you can make upwards of 2,200 Caps.

# Easy items

This trick requires a Sneak skill of at least 60. Go to Fort Independence with some scrap metal. Once there, speak with Protector Casdin. Tell him you have junk that you would like to give him. In return he will offer 5.56mm rounds, frag grenades, RadAways, and Stimpaks. Select whatever item desired, then save the game. You can then steal your scrap metal back from Protector Casdin. Sell the scrap metal back to him repeatedly to get as many of those items as desired.

# Easy good Karma

Go to Big Town at night. The town will come under attack from a Super Mutant raiding party. For each Super Mutant you help the residents of Big Town slay, a small amount of good Karma can be earned. Repeat this process as many times as desired.

# Easy Hacking, Speech, and Stealing bonuses

Save the game before starting a dialogue with a Speech bonus, hacking a computer, lock picking, or pick pocketing. Then, simply reload the game if you fail the challenge.

# Easy hacking

To always hack successfully, go to the terminal, and save the game. Then, start the sequence. If you fail, just reload your saved game, and try again until you do it successfully.

Only use three attempts during a hack, so you leave yourself with one to back out. Then, go back to the attempts screen, and you will have four more chances. Repeat this as many times as desired. -From: Brett Grimes

If you move your cursor throughout the symbols, sometimes you will highlight a group of symbols. Selecting these "duds" will remove one of the words that is wrong from your choices. Also, it may grant you an additional attempt if you have already gotten a selection wrong. -From: Brett Grimes

Search around both fields, and you will find a string of symbols that you can enter as the password. It starts with "(", "<", "[", or "{" and ends with the same symbol. This will completely refill your password attempts. -From: Brett Grimes

To hack "Very Easy" and "Easy" computers (and "Average" if your skill level is high enough), look for the secret characters first. If you find enough of them, there will often be fewer than four passwords remaining after the duds are removed.

To hack "Average", "Hard", and "Very Hard" computers, use the following steps. Look for common suffixes, such as "-ing" or "-ed". You can even go one step further by adding repeated letters that precede them, as in "-ted", "-ded", "-ling", "-ring", etc. Write down or remember the entire list of words in suffix groups. Choose a word from one of the suffix groups, preferably the largest one, and look for words with the precise number of matching letters. Use the suffixes as a filter. For example, if you found that the word "SUFFERING" had two matching letters, any words in the "-ing" suffix group would be excluded, but if it had five matches, chances are "-ering" is the proper suffix. This is usually, though not always, true. In the previous example, a match for "SUFFERING (5/9)" might be "FALTERING", but could also be "SUBMARINE".

# Easy lock picking

To always pick a lock successfully, go to the door, safe, etc., and save the game. Then, start the sequence, and choose "Force lock". If you fail, just reload your saved game, and try again until you do it successfully. This requires only one bobby pin.

Use the following trick to avoid breaking bobby pins when trying to pick a lock. Just before the bobby pin is going to break, exit that screen, then go back. You will save a lot of bobby pins by doing this. This also works when trying to get a password for computers.

# Easy stealing

When you see an item on a shelf or table in a store or house where there are too many people around to steal it, walk over to the item, get it in your crosshairs, and pick the item up. Then, take the item to an area where no one is, drop it, and steal it. For example, use the Bottle Cap Mine in the Craterside Supply on the work bench, pick it up, then drop it at the end of the desk to the right, next to the two metal boxes. Enter Sneak mode, get next to the desk once your indicator says hidden, and steal it. -From: William Van Brunt

To successfully steal an item without getting caught, you must take it in Crouch mode with the "hidden" description viewable on your screen. However, there are items that are constantly guarded or require a very high Sneak skill. To steal those items easier, you can use the "Grab" ability. Simply grab the item, and move to a darker part of the room until the "detected" description turns to "hidden".

# Reverse pick pocketing

The following method is used to put something into the target's pockets, rather than removing things. You can be caught doing this, and it will still result in Karma loss, but it does have some interesting uses. Any mine or grenade placed in someone's pocket will become live, exploding after a few seconds. This is why there is a Pants Exploded statistic in your Pip-Boy 3000 records. Also, all NPC AIs, not only those of your companions, will cause them to wear any armor with a higher DR than their own. If you put, for example, a Power Helmet in Three Dog's inventory, he will be wearing it on the next load, and you will be able to pickpocket his unique head wrap (Charisma +1, Luck +1). Many items can be obtained through reverse pick pocketing that could not be obtained otherwise without needless death. This works with weapons as well, but the AI instructions for weapon use are much more complicated, involving range, damage per round, and damage per second as well as the usual DMG rating. Consequently, using this trick to obtain weapons may not always work.

# Extra weapons (Operation: Anchorage DLC)

When you are in control of your strike team, you can get specific weapon loadouts from a terminal. Give the weapons to the Quartermaster, and you can get another loadout. Drop all the new weapons, and talk to the Quartermaster. He will give you your weapons, but without ammunition. Go to the ammunition dispenser to restock, then pick up the weapons that you dropped. You can repeat this as many times as desired.

# A3-21's Plasma Rifle

This is a unique plasma rifle with 50 damage. It can be obtained from Harkness after siding with him in the "Replicated Man" quest. It can be repaired with regular plasma rifles, but degrades slowly.

# Alien Blaster

This is a unique energy weapon with 100 damage. It can be obtained from the body of a dead alien lying a few feet away from its crashed spaceship. The alien crash site is found north of MDPL-13 Power Station and northwest of the Greener Pastures Disposal Site. It has unique ammunition as well, the Alien Power Cell, which is exceedingly rare. The chance of a critical strike with this gun is nearly 100%. It can be repaired with the Firelance, but degrades incredibly quickly. The Alien Blaster will kill Death Claws in one or two shots.

Use the following trick if you have bad Karma and need more ammunition for the Alien Blaster. Go to Fort Independence. If you have a lock picking skill of 100, use the lower levels entrance. If not, use the main entrance. Go to the lower levels, and kill all the outcasts. Enter the room where an outcast was observing a computer. Go to the door on your left (lockpick skill of 75 required), and get all the ammunition in the containers. The second table with ammo boxes should have Alien Blaster ammunition. You should get a total of 18 to 24 rounds.

#Blackhawk

This is a unique scoped .44 Magnum. The Blackhawk is obtained from Agatha in the "Agatha's Song" quest in return for the Sheet Music book. You must ask for a reward. There is a higher chance of the weapon being in good condition if you speak politely to Agatha throughout the quest. It can be repaired with regular scoped .44 Magnums. It has a very high accuracy, with only 0.3 spread. Because it is scoped, you can use it outside V.A.T.S. for sniping. It has a base damage of 55 and a 45 point critical bonus and can decapitate many enemies with a headshot.

•  Board Of Education
This is a unique nail board with 12 damage. It is found on the floor next to the bed inside a small abandoned shack at Clifftop Shacks, southeast from Oasis. It is repairable with normal nail boards and has a higher critical chance than them.

•  Bottlecap Mine
This is a schematic weapon with 501 damage. It is built from a lunchbox, a cherry bomb, a sensor module, and ten bottle caps. The schematics can be obtained from Moira in Megaton, Knick-Knack in Little Lamplight, Herbert Dashwood's sale in Tenpenny Tower, and Jocko's Pop & Gas Stop. Every schematic increases the number of mines created per set of materials, up to a maximum of three.

•  Burnmaster
This is a unique big gun with 24 damage. This powerful flamethrower is found at the Franklin Metro Utility inside the Falls Church Metro.

•  Butch's Toothpick
This is a slightly more powerful switchblade. It can be obtained from Butch after the "Trouble At The Home Front" quest by either killing him or getting him as a follower.

•  Colonel Autumn's 10mm Pistol
This is a unique pistol that does twice as much damage as the standard variety. It does 13 base damage and has a 13 point critical bonus. It can be repaired using standard 10mm pistols. It is obtained from Colonel Autumn's body at 100% condition at the Jefferson Memorial rotunda during the "Waters Of Life" quest.

•  Colonel Autumn's Laser Pistol
Colonel Autumn's Laser pistol is a modified, fully automatic version of the standard laser pistol with a rate of fire comparable to the Gatling laser. It has a 30 round magazine, uses very few action points, and is repaired with the common laser pistol. The weapon does 75 damage, while using the same Energy Cell ammo as a standard pistol. This version is also lighter than a standard laser pistol, with a weight of 2. This unique pistol is considered a quest item and cannot be dropped. The only way it can be removed is by using it as spare parts to repair a regular laser pistol, but this will destroy it permanently. Also, because it is a quest item, the weapon can only be repaired manually. It is located from Citadel to the Jefferson Memorial's rotunda.

•  Dart Gun
The first part of the schematic for the Dart Gun are found at the MDPL-05 Power Station on the northwest tip of the Capital Wasteland. Another part is obtained from Hannibal Hamlin after completing the "Lincoln Memorial" quest for the slaves. The last schematic is found in a locked chest at the Boutique Le Chic in Tenpenny Tower. Parts required are a toy car, surgical tubing, paint gun, and Radscorpion poison gland. The Dart Gun cripples your target's legs. It is very useful when used on fast melee opponents such as Deathclaws. It also poisons your target for eight seconds.

•  Eugene
This is a unique big gun with 7 damage. Successfully complete the "Reilly's Rangers" quest, and ask for one of Brick's miniguns. Alternately, kill Brick, and take her minigun.

•  Experimental MIRV
This is a unique Fat Man with 1610 x 8 damage. It is found in the bomb shelter section of the Guard Depot. All five Keller Family Transcripts (Holotapes) must be found first. It fires eight mini-nukes at once in a random spread pattern. This does lots of damage, but is essentially useless other than for entertainment value, or for leveling entire towns.
Alternately, go to Fort Bannister, and use the following video to find the Fat Man:

•  Fawkes' Super Sledge
This is a unique sledgehammer with 32 damage; it can do 37 damage when your Melee Weapons skill reaches 100 and its condition is 100%. It can be repaired with normal Super Sledge. In the "Finding The Garden Of Eden" quest, help Fawkes out from his captivity inside Vault 87 and let him get the G.E.C.K. for you, or kill him to obtain this melee weapon.

•  Firelance
This is a unique Alien Blaster with 72 damage plus -2 (5s) fire damage, giving it a damage of 82 in ten seconds. This blaster is found at random times and random places. However, it can most likely be found east of Vault 101 under the overpass by a trailer. You will know if you found the correct location when you hear a missile on your position. Look up to see a smoke trail in the sky. When it gets about ten feet from the ground, it will blow up and hit the ground with a blue explosion. The Firelance will be on the ground with about fifteen Alien Power Cells.

•  Fisto!
This is a unique power fist with 31 damage. Fisto! can be found next to a computer on a desk in the upper area of the Derelict Power Plant across from MDPL-13 Power Station. It can be repaired with regular power fists.

•  Ghoul Mask
To get the Ghoul Mask, you must complete the Tenpenny Tower quest, which requires you to find a way to let the Ghouls live in Tenpenny Tower. The mask is useful if you are tired of fighting Feral Ghouls or in a location full of them. It makes them completely ignore you.

•  Highwayman's Friend
This is a unique tire iron with 10 damage. It is found in Dominic and Machete's garage at Canterbury Commons.

•  Jack
This is a unique chainsaw with 30 damage. It is found on an Enclave officer at Deathclaw Sanctuary. Note: This weapon is not available until after the Enclave appear in the storyline. Jack has the same power as the Ripper but has a higher critical rate.

•  Lincoln's Repeater
This is a unique hunting rifle with 50 damage. It is located, in perfect condition, inside a display case on the top floor of the Museum of American History offices. It can be repaired using regular hunting rifles, but uses .44 Magnum ammo instead of the regular .32. It is also very accurate, with a 0.00 spread.

•  Mesmetron
This is a unique energy weapon. The guard at the front entrance of Paradise Falls has it. Ask him if he needs help, and he will give it to you.

•  Metal Blaster (The Pitt DLC)
The Metal Blaster is a unique upgraded laser rifle with spread shot. Turn in 50 Ingots to the person outside the steelyard to get the weapon.

•  Miss Launcher
This is a unique big gun with 20 damage. This missile launcher can be found in a safe inside Fort Independence.

•  Nuka Grenade
This is a schematic weapon with 501 damage plus fire damage plus radiation damage. It is built from a Nuka-Cola Quantum, tin can, turpentine, and Abraxo Cleaner. One of the schematics can be found on the bottom floor of the Yao Guai Cave, in the northwestern-most area, under a pile of skeletons. Doc Hoff sells one of the schematics, and Sierra Petrovita in Girdershade has the third, which she gives you as a reward for the "Nuka-Cola Challenge" quest. Every schematic increases the number of grenades created per set of materials, up to a maximum of three.

•  Occam's Razor
This is a unique combat knife with 10 damage. It is found on Commander Jabsco at Fort Bannister.

•  Ol' Painless
Go to the Republic Of Dave, which is located in the top right-hand corner of the map. When you first arrive at the front gate, there will be a child that will take you to Dave. After you finish talking to Dave, kill him. Take his key, and use it to open the safe that is next to him. In the safe is a hunting rifle named Ol' Painless. It does 21 damage, but is better than the sniper rifle. It is also a lot easier to repair and find ammo for.

•  Plunkett's Valid Points,/b>
Plunkett's Valid Points are unique spiked knuckles with 12 base damage and a 12 point critical bonus. They are obtained from Junder Plunkett at Arlington House in Arlington Cemetery after getting the contract for his bounty. Note: You must have the "Lawbringer" perk to get this weapon. Because it is an unarmed weapon, the "Iron Fist" perk will affect it. It must be repaired at merchants. It is very effective when used with the "Paralyzing Palm" perk.

•  Protectron's Gaze
This is a unique laser pistol that fires a cluster of beams at the same time with 24 base damage and a 24 point critical bonus. It is usually more effective when fired outside of V.A.T.S. It has a slightly slower rate of fire and smaller magazine than a standard laser pistol. It is repaired with standard laser pistols. The weapon is constructed from parts of the Mechanist's Protectron assistant at the Robot Repair Center in Canterbury Commons.

•  Prototype Medic Power Armor
You can find the Prototype Medic Power Armor in Old Olney in the northeast section of the map. The area is swarming with Death Claws. Set the difficulty to "Very Easy", and go there. On the southern-most street of the town is a grate on the sidewalk. Step on it, and it should open out from underneath you, effectively forcing you to go through the sewers. Fight your way through the sewers. Eventually you will find a ladder to your left. Keep going forward to find a Brotherhood of Steel Initiate. She will be wearing the armor. The armor talks and will inject you with Med-X when your limbs are crippled. It is as good, if not better, than Tesla Armor, but does not come with a helmet.

•  Reservist's Rifle
This a unique sniper rifle with 40 base damage and a 40 point critical bonus. It is found in an abandoned church during the "Drifter" quest.

•  Shishkebab
This is a schematic weapon with 40 damage plus 10 fire damage over five seconds. The Shishkebab is built from a motorcycle gas tank, motorcycle handbrake, lawnmower blade, and pilot light. One of its schematics is found with Vance, who gives it to you after the "Blood Ties" quest. Lucky Harith, the wandering merchant, has another. The final set is near a workbench in a Red Brotherhood Outcast shack, to the southwest of SatCom Array NN-03d. The shack does not appear on the map, but is at the base of the hill the array is built on. Every schematic you obtain increases the condition of the weapon when it is built.

•  Smuggler's End
This is a unique laser pistol with 18 damage. It can be found in the safe in Elder Lyons' room in The Citadel, B-Ring.

•  Stabhappy
This is a unique combat knife located in the raider shack east of Bethesda Ruins and north of the Chryslus building. It does 2 damage with a x4 critical multiplier and can be repaired using regular combat knives.

•  Sydney's 10mm "Ultra" SMG
This a unique gun with 9 base damage and a 9 point critical bonus. After starting the "Stealing Independence" quest, go to the National Archives. Sydney will be close to the entrance with the gun. Kill her to obtain it.

•  T-51b Power Armor
Successfully complete the "You've Gotta Shoot Them In The Head" mission given by Mr. Crowley in Underworld. Return to him once you have all four keys. Follow him out of Underworld, and take back the keys. Go to "Fort Constantine", located in the upper-left corner of the map directly between and slightly to the north of "SATCOM Array NW-05a" and "SATCOM Array NN-03d". Enter the little house on the left named the "CO Quarters". Go downstairs, and use the key on the "launch control bunker" door. Be prepared to fend off robots while making your way further down. Eventually you will find doors for all the keys, the last one being a room that holds the T-51b under glass. Use the computer to free the armor.

•  Terrible Shotgun
This is a unique combat shotgun with 80 damage. It is in the possession of Smiling Jack at the Evergreen Mills Bazaar. To get it, you must either kill him, shoot it out of his grip and pick it up before he does, or break it in V.A.T.S. so he puts it into his inventory. If you use the third method, put your weapon away immediately or Jack will attack you. It is important to note that the Terrible Shotgun has much more spread than any other shotgun. It is to be used as a close-combat weapon only because it is wildly inaccurate. It can be repaired with regular combat shotguns, but degrades very quickly.

•  The Break
This is a unique pool cue with 6 damage. It can be found in the slaver camp at Paradise Falls. Search the pool table outside in the main area (outside the shops, Eulogy Jones' pad, and the slave cages).

•  The Infiltrator (The Pitt DLC)
This is a unique high-powered sniper rifle. Defeat the final challenger in the Arena, then search his body to obtain it.

•  The Kneecapper
This is a unique sawed-off shotgun with 75 damage. Kill Ronald in Girdershade to obtain it.

•  The Shocker
This is a unique power fist with 20 damage. It is found at the Sewer Waystation in the flooded Metro near Arlington Library.

•  The Tenderizer
This is a unique sledgehammer. It is found at the Anchorage War Memorial inside the storage room with the broken door. It can be repaired with sledgehammers. The Tenderizer damages enemy armor on each hit by 5 points. It is the only "enchanted" weapon.

•  Torcher's Mask
The Torcher's Mask can be found at the MOPL Mass Relay Station. It gives +5 Big Guns and +5 Explosives.

•  Vampire's Edge
This is a unique Chinese officer's sword with 15 damage. It is found at Meresti Station in Vance's sword cabinet in his bedroom. Note: If you kill Vance to get his key, it will make the entire Family hostile towards you, as well as the citizens of Arefu if you have already completed the "Blood Ties" quest to make both communities allies. The sword only has 50% durability when found but can be repaired using ordinary Chinese officer's swords. Because of its very low weight, fast attack speed, high critical chance, and good durability, the Vampire's Edge is a very good melee weapon despite its lower base damage.

# Vengeance

You can find a unique Gatling laser weapon called Vengeance under an outcropping of rock jutting above a bloody lake at the far rear of the Deathclaw Sanctuary. Go as far southeast into the sanctuary as you can. It should open up into a large cave. You will see a large rock in the center of the cave. It is approachable from the south, and is illuminated by some glowing fungus. The bloody pond is filled with corpses, and next to one of them is Vengeance, which is in relatively good condition when found.

# Wazer Wifle

This is a unique augmented laser rifle with 28 damage. Gain access to Little Lamplight, and find the child named "Biwwy". He will sell you the Wazer Wifle for 250 or 500 Caps. Note: If you have the "Child At Heart" perk, you can get the weapon for free by selecting the "You said you didn't need it, why not just give it to me for free?" option.

# Xuanlong Assault Rifle

This is a unique Chinese assault rifle with 64 damage. It is found on Prime's body in the diner near the Jury Street Metro Station. However, for Prime's body to be present, you must complete the computer puzzle in the Museum of Technology. This is an unmarked quest, also known as Jiggs' Loot. It can be repaired with regular Chinese assault rifles.

To get the Xuanlong Assault Rifle very easily, go to Megaton immediately after leaving the Vault. When you first arrive, you will meet the sheriff. Talk to him about the bomb, and tell him that you want to disarm it. He will agree, and you can go off to the saloon. Find Mr. Burke. He will ask you to rig the bomb to explode. Tell him "No", then tell the sheriff about Burke. Say that he might get someone else to rig the bomb, so the sheriff will go after him. Follow him, and when you get to Burke, he will shoot the sheriff with a silenced 10mm pistol. You can then let Burke leave or you can kill him with no penalties. You can even talk to him and still blow up the bomb. You can now search the sheriff legally and take his rifle, duster, and hat, as well as a key to the armory (but watch out for the robot guarding it inside).

# Zhu-Rong v418

This is a unique experimental Chinese pistol. It is found in the L.O.B. enterprises building in Falls Church East in the D.C. Ruins, on the west side of the Potomac. Fight your way through all of the bots in the building on your way to the uppermost level. Enter the CEO's office on that level. It is the one with the very hard lock door on it, and a second door that is unlocked on the side. Search the CEO's desk for the key to the locked suitcase that is on that desk. Inside is the prototype of the weapon. A humorous account of the weapon's problems through the research and development of the gun can be found in a document across the hall in a computer that requires you to have 100 Science skill to hack. The design flaw shows up in the fact that the weapon has increased damage over other Chinese pistols, but causes the user damage identical to using a Flamer or Shishkebab.

# Lucky Eight Ball

Save Red, and help Big Town from the Super Mutants. Go into Red's Clinic. There should be someone laying on the bed randomly. Heal him. He will give you his Lucky Eight Ball. Your Luck will be increased by 1 as long as it is held.

# Secret Nuka-Cola collection in Girdershade

North of the Dunwich Building in the southwestern part of the map is a town called "Girdershade". Once there, you will find two shacks. One of them is Sierra Petrovita's home. Enter her shack to find the only Nuka-Cola collection in the game.

# Text adventure mini-game in Hubris Comics

Go to the Publishing wing of Hubris Comics. You can play a text adventure game named "Reign Of Grelok" on some of the terminals. The objective of this game is to kill Grelok. Type "N", "S", "E", or "W" to move around in the mini-game and simple one word commands to interact with the objects and people. You can also type in obscenities for funny responses.

# Hidden sniper rifle cache in Megaton

You can find a sniper rifle and other supplies hidden in a rock near Megaton.

# Secret weapons cache in National Guard Armory

There is a hidden area in the National Guard Armory that contains an experimental MIRV gun (the most powerful weapon in the game) and the Small Arms bobblehead.

# Pimp clothing items

The location of pimp type clothing is as follows:

      Tenpenny: Tenpenny Tower
      Eulogu Jones: Paradise Falls
      Shadey Hat: Wasteland Survival Guide Mission (optional quest reward)
      Mr. Burke: Megaton or Pre-War business wear

# Cheaper Stimpaks

Instead of paying 37 Caps or more for Stimpaks, go to Tenpenny Tower. Go to the bar, save the game, hack the terminal, and activate the 50% VIP Discount and 10% Holiday Discount to get everything on the menu for what it is worth. The inventory is:

      Beer: 2 Caps
      Stimpak: 25 Caps
      Vodka: 20 Caps
      Whiskey: 10 Caps
      Wine: 10 Caps

After doing this, the value of items you sell there also increases. For example, a pack of cigarettes with a value of 10 Caps now has a selling price of 9 Caps.

# Saving V.A.T.S. Action Points

If you know you can hit an enemy or group of enemies, aim at one in V.A.T.S., but do not fire. You will keep your Action Points, but remain aimed at the part of the enemy's body targeted in V.A.T.S. If you shoot quickly enough, you should still strike the targeted area without expending any Action Points.

# Extra inventory space

You can use your followers as storage. Talk to them, and tell them you want to trade equipment. Give them all your non-essential items.

You can also place your own items onto enemy corpses. Since the corpses remain almost indefinitely, you can drop non-essential items onto the corpse of an enemy and return at a later time to recollect the items.

# Falling long distances without dying

If you are falling from a high location, before you land, activate V.A.T.S., and attack something.

If you are falling a long distance, such as off a bridge or cliff, save the game in mid-air close to the ground, and reload it. You will land safely on the ground.

# Early detection

When wandering around the world or towns, use the following trick to get an early notification on enemies, encounters, or who is nearby. Keep tapping [V.A.T.S.] while searching at all angles. If there is something out there, you will get the V.A.T.S. zoom in with a low score. You will at least know what is there and can figure out a plan of attack or how best to sneak around it.

# Early Power Armor training

To get Power Armor training at the beginning of the game, complete the following steps. Note: Only talk to the people in the video because there are people in the city that will give away the story. You can pick up anything in the city. -From: deathmule

# Skip storyline

In the main storyline, when you first enter the Wasteland level up until at least level 2, instead of going to Megaton or the GNR radio station, go to Rivet City, and talk to Doctor Li. If this is done when you get to the GNR radio station part of the storyline, you will be able to skip that entire section. Note: Rivet City is located near the end of the map in the southwest region.

# Followers

There are eight followers that you can get at the indicated locations with the appropriate Karma:

      Butch (requires neutral Karma): Successfully complete the "Trouble On The Homefront" quest, and make sure the Overseer has been killed or has stepped down, or sabotaged the Vault in its entirety. Then, look for Butch at the Muddy Rudder Bar in Rivet City.

      Charon (requires any Karma): This ghoul can be found in The Underworld at The Ninth Circle. You can buy his contract from Ahzrukal for 2,000 Caps (or 1,000 Caps with Barter at 50+). It is also possible to get his contract by killing Greta at Carol's Place.

      Clover (requires very bad Karma): She can be bought from Eulogy in Paradise Falls for 1,000 Caps (or 500 Caps with enough Barter skill).

      Dogmeat (requires any Karma): Found in the Scrapyard. On the world map, the Scrapyard is in the top right corner of the square that is two squares directly below Minefield. Follow the clear triangle on your compass if you are having problems finding it. Enter the Scrapyard, and look/listen for fighting. Your will find Dogmeat fighting a Raider. Once the Raider is dead, you can talk to Dogmeat and ask him to join you.

      Fawkes (requires good Karma): You will meet Fawkes during your main quest when exploring Vault 87. She will not immediately join you, but you can easily recruit her when you get out of Raven Rock. Fawkes is/was a woman. She is now a Super Mutant, and they do not really have a gender either way. Note: When Fawkes joins for the first time, she does not seem to take a follower spot. This means you can already have a follower (or even have assembled a small party) before you recruit Fawkes at Raven Rock. Simply avoid her the first time when you get out, and recruit her later to get the best result.

      Jericho (requires bad Karma): Jericho can be found in Megaton. If you pay him 1,000 Caps for supplies, he will join you.

      Sergeant RL-3 (requires neutral Karma): You can buy Sergeant RL-3 from a merchant who sells robots wandering the Wasteland. His name is Mr. Tinker, and can be found nearby or around the RobCo Factory. It is a somewhat random encounter, so you may need to use the wait function for him to appear.

      Star Paladin Cross (requires good Karma): You can recruit this Brotherhood Lady in the Citadel, in the same room with Liberty Prime (the large robot). She is on the upper floor. Note: You must keep your Karma positive or she will leave you.

# Bobblehead locations

The hidden Vault-Tec Bobbleheads can be found at the following locations. Collect a Bobblehead to gain +10 to a skill or +1 to a stat. Note: The map coordinates are indicated by reading each individual square starting from the left edge, first square starting map with rocks. To find each zone, go down then over by the listed amount. For example, Raven Rock (Zone 1.01) is down 1 and over 1.

Stats

      Agility: Greener Pastures Disposal, in the small office covered in radiation (Zone 3.06 ; latitude/longitude 07/21).
      Charisma: Vault 108, in the Cloning Lab (Zone: 6.06 ; latitude/longitude: 18/06).
      Endurance: Deathclaw Sanctuary, at the entrance on a table next to a rotting Brahmin corpse (Zone: 1.07 -; latitude/longitude -22/20).
      Intelligence: Rivet City, on Dr. Li's table in the Science Lab (Zone: 9.15; latitude/longitude: 18/-17).
      Luck: Arlington Cemetery North, in the basement on a shelf directly below the stairs inside the house to the north (Zone: 16.03).
      Perception: Republic Of Dave, on a bookshelf on the right in the Museum of Dave (Zone: 3.03; latitude/longitude 19/27).
      Strength: Megaton, in Sherriff Lucas Simm's house (Zone: 8.03; latitude/longitude -01/-06).

Skills

      Barter: Evergreen Mills, in back of the Market Bazaar on a shelf in the upper-right side behind the Raider Trader that does not attack (Zone: 7.04 ; latitude/longitude -18/-07).
      Big Guns: Fort Constantine, in the basement of the CO Quarters inside a safe in the wall (Zone: 1.04 ; latitude/longitude: -17/26).
      Energy Weapons: Raven Rock, Colonel Autumn's Office (Zone: 1.01 ; latitude/longitude -28/28)
      Explosives: WKML Broadcast Station, turn on your local map. Go through the doorway to the sealed cistern to find it (Zone: 1.11 ; latitude/longitude -17/18).
      Lockpick: Bethesda Ruins, in Bethesda Offices East on the top floor near the door to the bridge (Zone: 6.07; latitude/longitude 05/03).
      Medicine: Vault 101, on your dad's desk when leaving.
      Melee Weapons: Dunwich Building, just before you leave the Virulent Underchambers, on the floor next to the door (Zone: 7.11 ; latitude/longitude -26/-18).
      Repair: Aerefu, in Evan King's house (Zone: 5.07 ; latitude/longitude -11/06).
      Science: Vault 106, from the living quarters enter the room all the way in the rear left corner. There is a room with a bookcase lit by a bright light. Search the middle (toward the right) of that bookcase (Zone: 5.12 ; latitude/longitude -09/01).
      Small Guns: National Guard Depot, go through the training room and offices to exit from a door to the main room. Use the power switch on the wall to your left, and enter the Armory door, then search the shelves (Zone: 6.11 ; latitude/longitude 18/-03).
      Sneak: Yao Guai Tunnels, on top of a metal box in the Den, on the right of the map near some water (Zone: 7.01 ; latitude/longitude -28/-04).
      Speech: Paradise Falls, on a table inside Euology's pad (Slave Master's house) (Zone: 2.08 ; latitude/longitude -09/16).
      Unarmed: Rockopolis, go directly west from Casey Smith's garage. Look for tattered banners that are strung up. Use your local map to find it (Zone: 7. C ; latitude/longitude -26/-07).

# Super Mutant Behemoth locations

There are five Super Mutant Behemoths that can be found and killed. After they die, they will not respawn. You can find them at the following locations:

      Galaxy News Radio Building Plaza: This Behemoth will destroy a wall just outside the GNR building as you enter the area (quest related).

      The Capitol Building: Use the west entrance, and go inside the main room. Look on the map. The room is straight down the hall from the entrance. However, debris will force you to find an alternate route there.

      Takoma Industrial: Located east of the GNR building at the end of the map. The Behemoth is just north of the factory, standing in the middle of some wrecked cars.

      Evergreen Mills: At the bandit camp near Vault 112, a Behemoth is behind an electric enclosure beside the train tracks. When the generator powering the enclosure is destroyed, the Behemoth will escape.

      Jury Street Metro Station: Go west until you find a group of crumpled up train cars. Search this area until the Behemoth appears. You will know you are in the correct area if you see a teddy bear in a shopping cart.

# Project Purity code

The code to activate Project Purity at the end of the game is "216".

# Vault 112 failsafe code

When you are on the quest to find your father, stop by Vault 112. Once you enter the Tranquility Lane, talk to Betty. Once you have talked to her, go make the boy cry. Talk to her again afterwards. Make your way into the abandoned house, and activate these objects in the following order: radio, pitcher, garden gnome, pitcher, cinder block, garden gnome, and empty bottle. This should activate the portal to your right. Go to the terminal, and follow through there.

# Abraham Lincoln shrine in Arlington Cemetery North

The house with the Luck bobblehead also contains a hidden shrine to Abraham Lincoln.

# Full armor and energy weapon repair in Fort Independence

To get your armor and energy weapons fully repaired, go to Fort Independence. Accept the technology side quest. When you give the person Power Armor, Enclave Power Armor, or any energy-based weapon, as soon as he gets it, the item will be repaired to 100%. To get the items back, you have to kill him. Note: This can only be done once, so use it wisely.
# Getting both rewards in "The Replicated Man" quest

When you discover the identification of the android and are deciding to turn him in or warn him, go to the android first. Convince him to go to Zimmer on his own, and he will reward you. After that, go to Zimmer in the science lab. Tell him about the android's identity. He will also reward you. Note: You will still get bad Karma.

You can get both rewards if you go to Harkness (the android) first and agree to help him. One option when you agree to help him is gaining permission to kill Dr. Zimmer and his bodyguard. You will get the plasma rifle from Harkness and then can go to the science lab. At that point you can betray Harkness and tell Zimmer his identity. You will then gain the V.A.T.S. Perk from Zimmer. When Zimmer attempts to leave to look for Harkness, you can still kill him and his bodyguard with no penalty from the locals. When you return to Harkness, he is none the wiser, and will acknowledge that you have killed Zimmer. By doing this, you will get both rewards and Harkness will remain in Rivet City.


#Achievements

Accomplish the indicated achievement to ge


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